Cross-Platform Compilation

Cross-platform compilation empowers you to build C/C++ applications that run on different operating systems without rewriting the entire codebase.

The Challenge

  • Compilers and linkers on different platforms have variations in syntax, standard libraries, and available functions. Code written for one platform might not compile or run correctly on another.

  • Cross-platform compilation tackles this challenge by building the program for a target platform from a single codebase running on a development machine.

Strategies for Cross-Platform

Conditional Compilation:

  • Employ #ifdef, #ifndef, #else, and #endif directives to conditionally include code blocks based on pre-defined macros. You can define these macros based on the target platform during the build process.

#ifdef WINDOWS
#include <windows.h>
#else
#include <unistd.h>
#endif

// Code using platform-specific headers

Compiler and Linker Flags:

  • Different platforms might require specific compiler and linker flags for optimization or compatibility. CMake allows setting these flags based on the target platform.

if(CMAKE_SYSTEM_NAME MATCHES "Linux")
  target_compile_features(MyProgram PRIVATE cxx11)  # Enable C++11 for Linux
endif()

if(CMAKE_SYSTEM_NAME MATCHES "Windows")
  target_link_libraries(MyProgram PRIVATE user32 gdi32)  # Link with Windows UI libraries
endif()

CMake supports defining toolchain files that specify the compiler, linker, and their flags for various platforms. This provides a centralized location for platform-specific configurations.

CMake excels at streamlining cross-platform builds. It offers features like:

  • Platform Detection: CMake can identify the current development platform.

  • Conditional Statements: Use CMake's if, else, and endif statements to manage platform-specific configurations.

  • Target Properties: Set compiler and linker flags for different platforms using target properties.

  • Toolchain Files: Create reusable toolchain files for various platforms.

Building a Simple Cross-Platform Application

Scenario:

You're developing a text processing application that needs to access the file system. You want to build it for both Linux and Windows.

The CMakeLists.txt:

cmake_minimum_required(VERSION 3.0)

project(MyTextProcessor)

# Define a function to access the file system (implementation details omitted)
function(access_file FILENAME)
  if(CMAKE_SYSTEM_NAME MATCHES "Linux")
    # Use POSIX functions
    message("Using POSIX functions for file access")
  else()
    # Use Windows API functions
    message("Using Windows API functions for file access")
  endif()
  # Implement file access logic based on the platform
endfunction(access_file)

# Source files
add_executable(MyTextProcessor main.cpp)

# Call the access_file function during compilation
add_custom_command(TARGET MyTextProcessor PRE_BUILD
  COMMAND access_file
  COMMENT "Determine file access method based on platform"
)

Explanation:

  • The access_file function uses conditional statements to determine the platform and choose the appropriate file access method (not shown here for brevity).

  • A custom command is added to call the access_file function before building the executable. This ensures the platform-specific code is included based on the detected platform.